Home Help Forums Build Admin Contact
Account Train Items Social Gamble
Status Combat TopTen

Home Races Classes Stats Skills Spells Techs
Premium Starting


Monks, Wizards, Clerics, and Sorcerers can train in Spell Research.
When you have enough Ranks in Spell Research, you can begin using spells.


Meditate
Grants target ally +20% Discipline and +20% Speed for the rest of the battle. Costs 40 Psi.
Monk
30 Ranks


Light
Deals double damage to the undead, and half damage to the living. Costs 50 Psi.
Monk
60 Ranks


Dark
Deals double damage to the living, and half damage to the undead. Costs 50 Psi.
Monk
60 Ranks


Fear
Causes target to PhysicalAttack ten times less often as normal. Costs 100 Psi.
Monk
80 Ranks


Revive
Revives a dead ally to 25% of their HP Max. Does not work on the undead. Costs 140 Psi.
Monk
90 Ranks


Resurrect
Revives a dead ally to 75% of their HP Max. Does not work on the undead. Costs 360 Psi.
Monk
180 Ranks


MinorFire
Deals elemental damage at 40% normal. Costs 10 Psi.
Wizard
10 Ranks


MinorIce
Deals elemental damage at 40% normal. Costs 10 Psi.
Wizard
10 Ranks


MinorEarth
Deals elemental damage at 40% normal. Costs 10 Psi.
Wizard
10 Ranks


MinorWind
Deals elemental damage at 40% normal. Costs 10 Psi.
Wizard
10 Ranks


MinorAcid
Deals elemental damage at 40% normal. Costs 10 Psi.
Wizard
10 Ranks


MinorBolt
Deals elemental damage at 40% normal. Costs 10 Psi.
Wizard
10 Ranks


MinorBlur
Increases target Dodge by +10% for the rest of the battle. Costs 20 Psi.
Wizard
25 Ranks


MajorFire
Deals elemental damage at 80% normal. Costs 30 Psi.
Wizard
40 Ranks


MajorIce
Deals elemental damage at 80% normal. Costs 30 Psi.
Wizard
40 Ranks


MajorEarth
Deals elemental damage at 80% normal. Costs 30 Psi.
Wizard
40 Ranks


MajorWind
Deals elemental damage at 80% normal. Costs 30 Psi.
Wizard
40 Ranks


MajorAcid
Deals elemental damage at 80% normal. Costs 30 Psi.
Wizard
40 Ranks


MajorBolt
Deals elemental damage at 80% normal. Costs 30 Psi.
Wizard
40 Ranks


MajorBlur
Increases target Dodge by +25% for the rest of the battle. Costs 60 Psi.
Wizard
50 Ranks


Slow
Slows target enemy speed by 50% for the rest of the battle. Costs 100 Psi.
Wizard
60 Ranks


Haste
Hastens target ally speed by 200% for the rest of the battle. Costs 200 Psi.
Wizard
80 Ranks


Flare
Deals double damage to any element, and half damage to non-element. Costs 120 Psi.
Wizard
90 Ranks


Meteor
Deals non-elemental damage at 180% normal. Costs 340 Psi.
Wizard
160 Ranks


MinorHeal
Heals target ally for 10% of their HP Max. Costs 10 Psi.
Cleric
10 Ranks


MinorCourage
Grants target ally +10% Strength and +10% Power for the rest of the battle. Costs 40 Psi.
Cleric
20 Ranks


MajorHeal
Heals target ally for 25% of their HP Max. Costs 30 Psi.
Cleric
40 Ranks


MajorCourage
Grants target ally +25% Strength and +25% Power for the rest of the battle. Costs 120 Psi.
Cleric
50 Ranks


Staunch
Reduces Bleed Points of target ally by 20%. Costs 50 Psi.
Cleric
60 Ranks


Cure
Reduces Wound Points of target ally by 20%. Costs 100 Psi.
Cleric
100 Ranks


MinorBurn
Deals acid element damage at 50% normal. Costs 20 Psi.
Sorcerer
20 Ranks


MinorShock
Deals bolt element damage at 50% normal. Costs 20 Psi.
Sorcerer
20 Ranks


MinorBleed
Causes target enemy to bleed at 75% normal. Costs 40 Psi.
Sorcerer
30 Ranks


MinorPain
Causes target enemy to lose 10% Power and 10% Hit for the rest of the battle. Costs 50 Psi.
Sorcerer
30 Ranks


MajorBurn
Deals acid element damage at 100% normal. Costs 60 Psi.
Sorcerer
60 Ranks


MajorShock
Deals bolt element damage at 100% normal. Costs 60 Psi.
Sorcerer
60 Ranks


MajorBleed
Causes target enemy to bleed at 150% normal. Costs 120 Psi.
Sorcerer
80 Ranks


MajorPain
Causes target enemy to lose 25% Power and 25% Hit for the rest of the battle. Costs 150 Psi.
Sorcerer
90 Ranks


Gravity
Deals double damage to massive targets, and half damage to normal targets. Costs 200 Psi.
Sorcerer
140 Ranks


Demi
Cuts HP in half. Costs 500 Psi.
Sorcerer
200 Ranks